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Deal 12 damage to ALL enemies.
Costs 1 less [energy:1] for each Attack played this turn.
Stomp is a high-impact AoE attack that rewards decks capable of playing multiple attacks in a single turn to reduce its cost. It is most effective when paired with zero-cost attacks or significant card draw to ensure it can be played for minimal energy.
Anger
As a zero-cost attack that duplicates itself, Anger provides the perfect fuel to reduce Stomp's cost to zero without consuming energy. This allows you to scale your offensive pressure while keeping Stomp as a free finisher.
Offering
This card provides both the energy and the card draw needed to find and play a sequence of attacks, making a discounted Stomp highly likely in a single turn. It effectively jumpstarts the turn's momentum to ensure Stomp hits its maximum efficiency.
Nunchaku
Since Stomp incentivizes playing a high volume of attacks per turn, it naturally helps reach the ten-attack threshold required to trigger this relic's energy gain. This creates a synergistic loop where playing many attacks discounts Stomp and refunds energy for future plays.
Juggling
This card provides an extra attack for every three played, which can either further discount Stomp or even duplicate Stomp itself if it is the third attack played. It rewards the exact high-frequency attack playstyle that Stomp requires to be cost-effective.