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Lose 6 HP.
Gain [energy:2].
Draw 3 cards.
Offering is a premier burst card that converts HP into immediate Energy and Draw to accelerate your setup or find critical answers during a pivotal turn. It is best used early in combat to play expensive Powers or to cycle through the deck to find key synergies before the enemy can act.
Rupture
Offering's self-damage cost triggers Rupture, granting permanent Strength scaling while simultaneously providing the resources needed to play more attacks. This turns a utility card into a source of offensive growth.
Centennial Puzzle
Using Offering on the first turn immediately triggers this relic's effect, resulting in a massive draw of six cards total. This combo ensures you see a large portion of your deck instantly to set up your win condition.
Feel No Pain
Because Offering exhausts upon use, it triggers Feel No Pain to provide immediate Block. This helps mitigate the health loss from the card's cost while you use the extra energy to further stabilize.
Self-Forming Clay
The HP loss from Offering triggers this relic, granting 3 Block on the following turn for every instance of damage taken. This provides a delayed defensive cushion that compensates for the aggressive health-for-energy trade.