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Deal 5 damage.
If you lost HP this turn,
hits 2 times.
Spite is a high-tempo 0-cost attack that functions as a cantrip when the Ironclad has already lost HP during the turn. It is most effective in decks utilizing self-damage mechanics to cycle through the deck rapidly while benefiting from Strength scaling.
Rupture
Rupture turns the self-damage required to trigger Spite's draw effect into permanent Strength scaling. This allows Spite to deal significant damage for zero cost while maintaining hand momentum.
Bloodletting
Bloodletting provides an immediate HP loss trigger for Spite while granting the energy needed to play the card Spite draws. Together, they facilitate long, aggressive turns that convert health into board pressure.
Self-Forming Clay
This relic provides defensive compensation for the self-damage playstyle that Spite encourages. By gaining Block whenever you trigger Spite's draw condition, you can safely cycle your deck without falling into lethal HP ranges.
Offering
Offering is a premier enabler that guarantees Spite will draw a card while providing the resources to capitalize on that draw. The combination allows the Ironclad to dig deep into their deck for specific combo pieces or finishers.