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Lose 3 HP.
Gain [energy:2].
Bloodletting is a high-tempo energy generator that allows the Ironclad to play expensive Powers or high-cost Attacks early in the fight. It is most effective when the deck has sufficient card draw to utilize the extra energy or mechanics that benefit from self-inflicted damage.
Rupture
Rupture triggers whenever you lose HP on your turn, converting the health cost of Bloodletting into permanent Strength scaling. This turns a utility energy card into a core component of your offensive engine.
Self-Forming Clay
This relic grants Block whenever you lose HP in combat, providing a defensive buffer that offsets the health cost of Bloodletting. It ensures that spending health for energy also contributes to your immediate survivability.
Tungsten Rod
Tungsten Rod reduces all HP loss by 1, effectively making Bloodletting cost only 2 HP for 2 energy. This significantly increases the card's efficiency and allows for more frequent use throughout a run.
Offering
Offering provides both energy and card draw, ensuring you have the cards in hand to actually spend the energy generated by Bloodletting. Together, they enable explosive first turns that can end combats before the HP loss becomes a liability.