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Transform a card in your Draw Pile into Soul.
Seance is a zero-cost engine piece used to prune basic cards from the draw pile by converting them into high-synergy Soul tokens mid-combat. It is essential for decks that rely on "on Soul play" triggers to generate block, damage, or summons without increasing the total deck size.
Devour Life
This power summons every time a Soul is played, turning the cards transformed by Seance into a consistent source of Osty HP. It allows the player to scale their companion's health while simultaneously improving deck quality.
Haunt
Haunt deals direct damage to enemies whenever a Soul is played, providing a clear offensive payoff for Seance's transformation effect. This synergy allows the Necrobinder to maintain offensive pressure while cycling through their deck.
Soul Storm
As Souls are typically exhausted upon use, Seance effectively builds up the damage multiplier for this finisher by increasing the total Soul count in the exhaust pile. This is particularly effective in long encounters where deck thinning is crucial for survival.
Funerary Mask
This relic jumpstarts the Soul engine at the start of combat, while Seance ensures the deck remains saturated with Souls as the fight progresses. Together, they ensure the player consistently hits Soul-based triggers every turn.