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Whenever you play a Soul, a random enemy loses 6 HP.
Haunt is a core scaling power for Soul-heavy decks, providing consistent chip damage that bypasses enemy Block every time a Soul card is played. It is most effective in long encounters where you can cycle through a deck filled with generated Souls to repeatedly trigger the HP loss.
Dirge
Dirge adds multiple Souls to the draw pile based on energy spent, providing the high volume of triggers necessary to make Haunt a primary damage source. This allows for explosive turns where playing the generated Souls deals massive cumulative HP loss.
Severance
Severance provides immediate value by adding a Soul directly to your hand for an instant Haunt trigger, while also seeding the draw and discard piles. This ensures that Haunt remains active across current and future deck cycles.
Devour Life
Both cards share the same trigger condition of playing a Soul, creating a powerful engine that scales both offense and defense simultaneously. While Haunt chips away at enemy health, Devour Life builds Osty's Summon HP to provide a massive shield.
Funerary Mask
This relic jumpstarts the Haunt engine by adding 3 Souls to the draw pile at the start of every combat. It guarantees that you have triggers available in the first deck cycle even if your Soul-generating skills haven't been drawn yet.
Capture Spirit
As a cheap utility card, it adds 3 Souls to the draw pile while dealing direct HP loss. This helps increase the density of Souls in your deck, ensuring Haunt triggers more frequently as the combat progresses.