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Deal 9 damage.
Deals 2 additional damage for each Soul in your Exhaust Pile.
Soul Storm acts as a primary scaling finisher for decks that focus on the Soul generation and exhaust engine. It is best used in longer combats where you can cycle through your deck multiple times to accumulate a high count of exhausted Souls.
Severance
This card is the most efficient way to generate multiple Souls across your hand, draw pile, and discard pile simultaneously. Because Souls exhaust when played, this rapidly increases the damage bonus of Soul Storm within a single deck cycle.
Dirge
As an X-cost card, Dirge can flood the deck with a massive amount of Souls in one turn, setting up a lethal Soul Storm for the next deck rotation. It also provides Summoning to protect your HP while you wait to draw your scaling attack.
Funerary Mask
This relic provides three Souls at the start of every combat, ensuring Soul Storm has an immediate damage floor of 17 for 1 Energy. This makes the card significantly more viable in short hallway fights where you might not have time to generate Souls manually.
Haunt
Haunt provides immediate chip damage whenever a Soul is played, complementing the long-term scaling of Soul Storm. Together, they turn the act of playing Souls into a dual-threat engine of immediate pressure and late-game burst damage.