
Card Effect
At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
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💡 How to Use
Inferno is a cornerstone for self-damage archetypes, providing consistent AoE damage that triggers from its own start-of-turn HP loss and other sacrificial effects. It is most effective in high-HP builds where the Ironclad can sustain the chip damage to maintain constant offensive pressure against all enemies.
⚡ Synergies
Rupture
Rupture grants Strength every time Inferno's self-damage or other HP-loss cards trigger. This creates a dual-scaling engine where the Ironclad gains permanent damage potential while Inferno handles immediate board clear.
Offering
Offering's HP cost triggers Inferno's AoE effect while providing the Energy and card draw needed to set up more self-damage combos. It serves as a powerful burst tool that clears multiple enemies while accelerating the deck's setup.
Self-Forming Clay
This relic converts the HP loss required by Inferno into Block for the following turn. It mitigates the risk of aggressive self-damage playstyles by ensuring the Ironclad stays protected even when spending health for offense.
Hemokinesis
Hemokinesis triggers Inferno's AoE damage by costing HP while dealing high single-target damage. This allows the player to burst down a primary target while simultaneously clearing minions or weakening other enemies.