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Lose 2 HP.
Deal 15 damage.
Hemokinesis is a high-efficiency attack that provides significant front-loaded damage in exchange for a small amount of health. It is best used in the early game to accelerate elite fights or in specialized decks that transform self-damage into scaling power.
Rupture
Hemokinesis provides a reliable and low-cost way to trigger Rupture's Strength gain every turn. This allows the Ironclad to scale damage rapidly throughout the combat by repeatedly hurting themselves.
Inferno
Inferno deals damage to all enemies whenever you lose HP on your turn, which Hemokinesis triggers directly. This combination converts a single-target strike into an efficient area-of-effect attack.
Self-Forming Clay
This relic generates Block whenever you lose HP in combat, effectively mitigating the downside of Hemokinesis. It allows for aggressive offensive plays while simultaneously building a defensive buffer for the next turn.
Tear Asunder
Tear Asunder gains additional hits for every time you have lost HP during the combat. Hemokinesis acts as a cheap way to stack these instances of health loss, leading to massive multi-hit damage later in the fight.
Demon Tongue
This relic heals you for the amount of HP lost the first time you take damage on your turn. This essentially makes the first Hemokinesis played each turn free of its health cost, providing high damage with no penalty.