LOADING DATA...
LOADING DATA...

Deal 8 damage to ALL enemies.
Deals 2 additional damage for each other Attack you've played this turn.
Conflagration is most effective in high-velocity decks that utilize 0-cost attacks or energy generation to play multiple cards per turn. It serves as a potent AoE finisher that rewards aggressive sequencing and high card draw to maximize its scaling bonus.
Anger
Anger is a 0-cost attack that replicates itself, allowing you to play multiple attacks in a single turn for zero energy. This directly increases the bonus damage of Conflagration while maintaining energy for other plays.
Nunchaku
Since Conflagration encourages playing as many attacks as possible in one turn, it naturally helps trigger Nunchaku's energy gain. The extra energy provided by the relic can then be used to play even more attacks or high-cost finishers.
Offering
Offering provides both the energy and the card draw needed to find and play a high volume of attacks in a single turn. This burst of resources maximizes the per-attack scaling of Conflagration for a massive AoE turn.
Shuriken
Decks built around Conflagration aim to play three or more attacks per turn, which consistently triggers Shuriken's Strength gain. This creates a dual-scaling threat where your attacks get stronger both from the relic's permanent buff and the card's inherent mechanic.
Juggling
Juggling adds a copy of the third attack played each turn back into your hand, facilitating longer chains of offensive actions. This ensures you have enough other attacks to significantly boost Conflagration's damage output.