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Lose 1 HP.
Deal 9 damage to ALL enemies.
Breakthrough is an efficient early-game AoE tool that excels at clearing groups of enemies while intentionally triggering self-damage mechanics. It is best used in decks that can capitalize on the HP loss to scale Strength or trigger secondary defensive and offensive effects.
Rupture
Breakthrough's self-damage cost directly triggers this power, allowing the Ironclad to gain permanent Strength every time the card is played. This transforms a simple AoE attack into a scaling engine for the rest of the combat.
Inferno
This power deals additional AoE damage whenever you lose HP on your turn, effectively doubling the damage output of Breakthrough. Together, they provide massive wave clear that punishes enemies for every point of health the Ironclad sacrifices.
Self-Forming Clay
This relic grants Block whenever you lose HP, meaning Breakthrough provides immediate defensive value alongside its offensive AoE. It helps mitigate the health cost of the card, often resulting in a net gain of survivability in multi-enemy fights.
Spite
Since Breakthrough guarantees HP loss on your turn, it perfectly enables the draw condition for Spite. This combination allows for aggressive cycling through the deck while maintaining offensive pressure.