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Lose 2 HP.
Gain 16 Block.
Blood Wall is a high-density defensive skill that provides a significant amount of Block in exchange for a small health penalty, making it ideal for surviving heavy hits. It is most effective when the self-damage can be leveraged to trigger Ironclad's 'on HP loss' synergies or when the player has reliable healing to offset the cost.
Rupture
Rupture grants Strength whenever you lose HP on your turn, turning the defensive act of playing Blood Wall into a permanent offensive scaling trigger. This allows the Ironclad to build damage potential while simultaneously mitigating incoming enemy attacks.
Self-Forming Clay
This relic triggers whenever you lose HP in combat, providing additional Block that stacks with the 16 already provided by Blood Wall. It effectively increases the defensive efficiency of the card by rewarding the self-damage with even more protection.
Tungsten Rod
Tungsten Rod reduces all instances of HP loss by 1, which effectively cuts the health cost of Blood Wall in half. This makes the card much more sustainable to play multiple times in a single combat, especially in longer boss encounters.
Inferno
Inferno deals damage to all enemies whenever you lose HP on your turn, adding an area-of-effect offensive component to Blood Wall's defensive profile. This synergy allows you to clear small minions or chip away at enemies while you are focusing on your own survival.
Tear Asunder
Tear Asunder scales its number of hits based on how many times you have lost HP during the combat. Blood Wall provides a controlled and safe way to increase this hit count, ensuring Tear Asunder becomes a massive damage dealer later in the fight.