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Deal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Thrash is a scaling multi-hit attack that excels in decks with high-damage cards or heavy exhaust synergies. It should be used to consolidate damage from expensive attacks into a more efficient 1-energy cost while triggering exhaust-based powers.
Dark Embrace
Exhausting a card with Thrash triggers a draw, mitigating the card disadvantage of its secondary effect. This keeps your hand full of potential targets or defensive options during long combats.
Feel No Pain
This turns Thrash into a defensive tool by granting Block upon exhausting the target attack. It bridges the gap between the Ironclad's aggressive scaling and the need for damage mitigation.
Bludgeon
With 32 base damage, this is the highest single-card damage boost available for Thrash to absorb. Converting a 3-cost attack into permanent scaling for a 1-cost multi-hit attack is highly energy efficient.
Akabeko
The Vigor buff applies to each of Thrash's two hits, doubling the effective value of the relic. This provides a strong early-game floor for the card while you wait to draw your scaling fodder.
Charon's Ashes
Adds an area-of-effect damage component to Thrash's single-target strike. Every time Thrash scales its damage by exhausting a card, this relic chips away at all enemies simultaneously.