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Whenever a card is Exhausted,
draw 1 card.
Dark Embrace is the primary engine for Ironclad Exhaust decks, converting the removal of cards into immediate draw power. It is most effective in long fights where cycling through your deck multiple times allows you to find key scaling pieces or maintain a constant flow of resources.
Corruption
Corruption makes all Skills cost 0 and Exhaust when played, which Dark Embrace turns into a massive draw chain. This combination allows you to play your entire deck's worth of Skills in a single turn for free while constantly refilling your hand.
Feel No Pain
This card provides the defensive counterpart to Dark Embrace's utility by granting Block whenever a card is Exhausted. Together, they ensure that every card you remove from play contributes to both your survivability and your deck's velocity.
Fiend Fire
Fiend Fire exhausts your entire hand for high damage, which would normally leave you with no cards. Dark Embrace triggers for every card consumed, instantly replenishing your hand and allowing you to continue your turn or prepare for the next.
Charon's Ashes
This relic deals damage to all enemies whenever a card is exhausted, adding an offensive layer to your exhaust engine. With Dark Embrace, you are rewarded with both card draw and passive damage every time you thin your deck.
Second Wind
Second Wind clears your hand of non-Attack cards to generate massive Block. Dark Embrace mitigates the downside of exhausting your hand by drawing new cards, often pulling the Attacks you need to capitalize on the safety provided by the Block.