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Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Second Wind is a premier defensive tool that converts non-attack cards into significant Block while simultaneously thinning the deck. It is particularly potent for clearing out Status cards or low-impact Skills to set up more efficient future draws.
Dark Embrace
This card provides immediate replacement for every card exhausted, preventing the hand from becoming empty and enabling further combos. It turns the drawback of losing cards into a powerful cycle mechanism.
Feel No Pain
This power adds flat block to every single card exhausted by Second Wind, significantly increasing the total defensive output. Together, they can generate enough block to survive the most powerful enemy attacks in a single action.
Barricade
Since Second Wind can generate a huge amount of block at once, this card ensures that none of that value is wasted at the end of the turn. It allows the Ironclad to spend future turns purely on offense while remaining protected.
Charon's Ashes
This relic triggers for every card exhausted by Second Wind, providing free area-of-effect damage while you defend. It effectively turns a defensive skill into a multi-target offensive blast.
Ashen Strike
This attack scales its damage based on the size of the Exhaust pile, which Second Wind expands rapidly. It provides a clear win condition for decks that use Second Wind to purge their non-attack cards.