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Gain 13 Block.
Reduce this card's cost by [energy:1] whenever ANYONE dies.
Melancholy is a high-cost defensive skill that becomes increasingly efficient in encounters with multiple enemies or in decks that frequently sacrifice Osty. It is best used in long-form combat where the permanent cost reduction can eventually turn it into a free, high-value block card.
Bone Shards
This card manually kills Osty to deal damage, which counts as a death to trigger Melancholy's cost reduction. It allows you to trade your companion for offensive pressure while simultaneously setting up a cheaper defensive engine.
Sacrifice
Sacrifice provides massive block by killing Osty, which immediately reduces Melancholy's cost. This creates a powerful defensive loop where one death provides immediate safety and long-term cost efficiency for your skills.
End of Days
By executing all enemies with sufficient Doom stacks, this card can trigger multiple cost reductions for Melancholy in a single action. It is the most effective way to bring Melancholy to zero cost in multi-enemy encounters.
Gremlin Horn
This relic rewards enemy deaths with energy and card draw, perfectly complementing Melancholy's cost reduction mechanic. The energy gain helps pay for Melancholy's initial high cost, while the draw helps you find it after a kill has occurred.