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Deal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
FTL is a high-tempo 0-cost attack that provides card cycle and chip damage, making it excellent for accelerating through the deck in the early turns. It is most effective when played immediately at the start of a turn to ensure the draw trigger, fitting perfectly into decks that rely on specific setup cards or 0-cost synergies.
All for One
All for One retrieves FTL from the discard pile, allowing for repeated damage and draw cycles within a single turn. This synergy is core to 0-cost archetypes that aim to play a high volume of cards for free.
Scrape
Scrape specifically keeps 0-cost cards like FTL in hand while discarding others, ensuring FTL is available to continue the draw chain. This helps the Defect cycle through the deck rapidly to find key powers or finishers.
Pocketwatch
FTL rewards playing few cards per turn, which aligns with Pocketwatch's requirement to play 3 or fewer cards for extra draw next turn. Using FTL as one of those three cards maximizes value without breaking the relic's restriction.
Feral
Feral returns the first 0-cost attack played to the hand, allowing FTL to be played twice for free. This doubles the damage output while the first play still provides the crucial card draw.