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Deal 10 damage.
Put ALL 0[energy:1] cards from your Discard Pile into your Hand.
All for One is a powerful engine card that thrives in decks with high densities of 0-cost cards like Claw or Beam Cell. It is most effective when your discard pile is full of utility and damage cards that have been discounted or are naturally free, allowing for massive burst turns.
Claw
Claw scales its damage every time it is played, and All for One allows you to play multiple Claws twice in a single turn. This accelerates the damage ramp significantly, making it a core finisher for recursion-based decks.
TURBO
TURBO provides the energy needed to play All for One while being a 0-cost card that can be returned to hand if it is in the discard pile. This creates a loop where you gain the necessary energy to play the other cards returned by All for One.
Scrape
Scrape draws 0-cost cards and discards the rest, which perfectly sets up the discard pile for All for One. It helps dig through the deck for key 0-cost pieces while ensuring All for One has a high-value target list ready.
Feral
Feral returns the first 0-cost attack played each turn to your hand, providing even more recursion for the cards All for One targets. This creates a highly efficient cycle where 0-cost attacks like Claw or Go for the Eyes are played repeatedly in a single turn.
Beam Cell
Beam Cell is a 0-cost card that applies Vulnerable, which increases the damage of All for One itself and any other attacks returned. Returning it to hand ensures you can maintain Vulnerable uptime without spending additional energy.