
Card Effect
The first time you play a
0[energy:1] Attack each turn,
return it to your Hand.
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💡 How to Use
Feral is exceptionally strong in decks that prioritize 0-cost attacks, as it provides free card advantage and doubles the effectiveness of scaling mechanics. To use it effectively, pair it with cards that benefit from multiple plays per turn, such as those that increase in damage or apply debuffs.
⚡ Synergies
Claw
Feral allows a single Claw to be played twice in one turn, doubling the rate at which its damage scales for the rest of the combat. This is the primary way to make a Claw-focused deck scale fast enough for boss encounters.
All for One
When All for One pulls 0-cost attacks back to your hand, Feral ensures the most powerful one can be used twice immediately. This creates a massive burst of damage and utility without consuming additional card draw.
Shuriken
This relic grants Strength after playing three attacks in a single turn, a threshold easily met when Feral returns an attack to your hand. It transforms 0-cost utility attacks into a reliable engine for permanent damage scaling.
Beam Cell
Playing Beam Cell twice allows you to apply Vulnerable and then immediately benefit from the damage bonus with the second play. This maximizes the value of a single card slot by providing both setup and execution for zero energy.