
Card Effect
Channel 1 Frost.
Draw 1 card.
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💡 How to Use
Coolheaded is a fundamental skill for the Defect that provides both immediate card draw and long-term defensive scaling through Frost orbs. It is particularly effective in decks that prioritize deck cycling and Focus-based mitigation to survive high-damage turns.
⚡ Synergies
Defragment
Frost orbs rely on Focus to provide meaningful block, making the Focus gain from Defragment a direct multiplier for this card's effectiveness. This combination allows the Defect to generate massive amounts of passive block while continuing to cycle the deck.
Gold-Plated Cables
This relic triggers the passive ability of the rightmost orb an additional time, which is often a Frost orb channeled by Coolheaded. This effectively doubles the defensive output of a single Frost orb without requiring additional Focus or energy.
Echo Form
Echo Form allows the first card played each turn to be played twice, turning Coolheaded into a high-value engine that channels two Frost orbs and draws two cards. This synergy rapidly accelerates the Defect's setup and ensures a steady flow of resources.
Compile Driver
Coolheaded introduces the Frost orb type to the orb slots, which directly increases the number of cards drawn by Compile Driver. Combining these cards creates a robust draw cycle that helps the player find key Power cards more consistently.