
Card Effect
Take double damage from enemies.
Allies take half damage from enemies.
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💡 How to Use
Tank is a high-risk support power designed for cooperative play where the Ironclad acts as a damage sponge to protect fragile teammates. It is most effective when the Ironclad has established a massive Block engine or possesses damage mitigation relics to offset the double damage penalty.
⚡ Synergies
Intercept
Intercept forces enemies to target the Ironclad, ensuring that the damage reduction provided to allies by Tank is actually utilized. This combination allows the Ironclad to fully commit to the protector role by drawing all aggro while allies take minimal chip damage.
Barricade
Because Tank doubles incoming damage, the Ironclad cannot afford to let their defense reset each turn. Barricade allows the player to stack massive amounts of Block on quiet turns to survive the lethal bursts caused by the double damage multiplier.
Self-Forming Clay
When the Ironclad inevitably takes damage due to the doubling effect, this relic triggers to provide Block for the next turn. This creates a defensive safety net that helps the player stabilize after a heavy hit.
Feel No Pain
This card provides the high-volume Block generation necessary to outpace the increased damage intake from Tank. By exhausting cards, the Ironclad can generate enough defensive value to negate the penalty of taking double damage.