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Gain [energy:3].
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself.
Neurosurge is a premier tempo power that trades long-term safety for an immediate burst of energy and card draw, making it ideal for aggressive or combo-heavy decks. It should be played as early as possible to maximize the utility of the extra resources, provided you can end the encounter before the self-inflicted Doom stacks become lethal.
End of Days
Neurosurge provides the exact energy required to play this high-cost finisher, allowing for a massive board-wide execution early in the fight. This synergy is essential for ending combats quickly to prevent the player's self-Doom from reaching the execution threshold.
Reanimate
The three energy granted by Neurosurge perfectly covers the cost of Reanimate, instantly boosting Osty's HP by 20 to provide a significant defensive buffer. Keeping Osty alive is critical when taking self-Doom, as it ensures the player does not take direct damage that would lower their HP toward the execution point.
Ice Cream
Since Neurosurge provides a massive influx of energy for zero cost, Ice Cream ensures that any unspent energy is conserved for future turns rather than wasted. This allows the player to bank the resources gained from the self-Doom risk to fuel a single, overwhelming turn later in the combat.
Banshee's Cry
Neurosurge's card draw helps find Ethereal cards to reduce this attack's cost, while the energy burst ensures you can play it alongside other setup cards. This enables a high-damage AOE strategy that can clear waves of enemies before the player's self-Doom clock runs out.