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Deal 1 damage.
Deals 1 additional damage for each card drawn this combat.
Murder serves as a high-cost scaling finisher that is most effective in long boss encounters where you can cycle your deck multiple times. It should be used in draw-heavy decks that can increase its damage to massive levels before spending the 3 energy to play it.
Calculated Gamble
This card can draw a massive amount of cards for 0 energy, providing an immediate and significant damage boost to Murder in a single turn. It is the most efficient way to scale Murder's damage while cycling your deck.
Snecko Eye
The additional draw every turn accelerates Murder's scaling, while the cost randomization can make the expensive 3-energy cost much more manageable. This relic solves both the scaling speed and the high energy requirement of the card.
Acrobatics
Acrobatics provides cheap, reliable card draw that directly increases Murder's damage while helping you dig through your deck to find it. It is a core component of the draw engine needed to make Murder a viable win condition.
Adrenaline
Adrenaline provides both the draw needed to scale Murder and the energy required to play its high-cost cost. It helps maintain momentum while ensuring you have the resources to play your finisher.