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Draw 3 cards.
Discard 1 card.
Acrobatics is a premier draw engine that allows the Silent to cycle through her deck rapidly to find key win conditions like Poison or Shiv scaling. It is most effective when the deck contains cards that trigger beneficial effects upon being discarded, turning the card's drawback into a resource gain.
Tactician
Discarding Tactician with Acrobatics provides a net energy gain, allowing you to immediately play the new cards you just drew. This interaction is fundamental for sustaining long turns and high-velocity deck cycling.
Reflex
When Reflex is chosen as the discard target for Acrobatics, it triggers to draw two additional cards, resulting in a massive hand size increase. This synergy allows the player to dig deep into their draw pile for specific combo pieces in a single turn.
Tough Bandages
This relic grants Block whenever a card is discarded, effectively turning Acrobatics into a defensive skill that also provides card advantage. It mitigates the risk of spending energy on draw by ensuring the player stays protected while searching for answers.
Tingsha
Tingsha deals damage to a random enemy every time a card is discarded, adding offensive utility to Acrobatics' draw power. In a dedicated discard build, this allows the player to whittle down enemies simply by cycling their hand.
Tools of the Trade
This power provides consistent discard fodder and additional draw at the start of every turn, ensuring Acrobatics always has a target to trigger discard synergies. Together, they create a reliable engine for decks that rely on frequent card movement.