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Deal 7 damage.
Apply any debuffs on the enemy to ALL other enemies.
Misery acts as a high-value force multiplier in multi-enemy fights, allowing single-target debuffs like high Doom stacks or Weakness to be shared across the entire board. Because it costs 0 energy, it is an efficient way to set up board-wide executions or defensive lockdowns after focusing on a primary target.
Scourge
Scourge applies a significant amount of Doom to a single target for low cost. Using Misery immediately after spreads that Doom to all enemies, effectively turning a single-target debuff into a powerful AoE setup.
Debilitate
Debilitate doubles the effectiveness of Weak and Vulnerable on a single enemy for three turns. Misery can spread this potent multiplier to every enemy on the field, making your standard debuffs twice as impactful across the board.
Sleight of Flesh
Sleight of Flesh deals damage whenever a debuff is applied to an enemy. Misery triggers this effect for every enemy it spreads debuffs to, resulting in a large burst of damage for 0 energy.
No Escape
No Escape scales Doom exponentially on a single target that already has stacks. Misery allows you to take that massive, concentrated Doom value and apply it to all other enemies, facilitating a full-room execution.