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Whenever you draw a card containing “Strike”, it is played against a random enemy.
Hellraiser is most effective in decks that stack cards with the 'Strike' keyword and possess high-volume draw mechanics to trigger free attacks. It transforms card draw into immediate offensive tempo, allowing the player to focus energy on defensive skills or expensive powers.
Perfected Strike
Hellraiser allows you to play this high-damage attack for free immediately upon drawing it, bypassing its energy cost. This synergy scales exceptionally well as the deck accumulates more 'Strike' cards to boost the damage of each trigger.
Strike Dummy
This relic provides a flat damage boost to every card containing 'Strike' in its name. Since Hellraiser automates these attacks, the relic ensures that even basic Strikes provide meaningful chip damage throughout the combat.
Battle Trance
High-impact draw cards are essential for finding 'Strike' cards to trigger Hellraiser's effect. Battle Trance provides a burst of draw for zero energy, potentially launching multiple free attacks in a single turn.
Pommel Strike
As a card that contains 'Strike' in its name, it is automatically played by Hellraiser when drawn. Because it also draws a card when played, it can chain into further 'Strike' cards, creating a powerful loop of automated damage and cycling.
Snecko Eye
The increased draw of two additional cards per turn significantly raises the probability of triggering Hellraiser every turn. Furthermore, since Hellraiser plays the cards for free, it ignores the randomized energy costs imposed by the relic.