
Card Effect
Draw 3 cards.
You cannot draw additional cards this turn.
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💡 How to Use
Battle Trance is a premier 0-cost draw card that helps Ironclad find key scaling or defensive pieces early in a turn. It is best used after all other draw effects have been played, as its downside prevents any further card draw for the remainder of the turn.
⚡ Synergies
Corruption
Drawing three cards for zero energy allows the player to find and play multiple Skills that have been discounted to zero. This accelerates the Exhaust engine and helps establish defensive layers or Strength scaling rapidly.
Whirlwind
This card helps dig for the Whirlwind finisher without spending any energy, ensuring the maximum possible X-value. It provides the consistency needed to find the attack on the exact turn the player has the most energy or Strength.
Second Wind
Battle Trance fills the hand with potential non-attack cards that can be immediately converted into Block. This combo allows for a massive defensive burst while thinning the deck of unwanted Skills.
Pocketwatch
Since Battle Trance limits the number of cards you can draw in a turn, it naturally pairs with a playstyle that plays fewer, high-impact cards. It helps find the specific three cards needed to trigger the relic's powerful draw effect for the following turn.