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Deal 3 damage.
If the enemy intends to attack, apply 1 Weak.
Go for the Eyes is a high-value mitigation tool that excels in the early game for reducing incoming damage without consuming energy. It is particularly effective in decks that can recur 0-cost cards or those that lack consistent Frost orb generation for defense.
All for One
Since Go for the Eyes costs 0, it is a prime target for retrieval from the discard pile to reapply Weakness. This synergy allows the Defect to maintain defensive debuffs while continuing an offensive cycle.
Scrape
This card draws specifically for 0-cost cards, ensuring Go for the Eyes is not discarded during the draw process. It provides a reliable way to find your mitigation tools while digging through the deck for other 0-cost pieces.
Paper Krane
This relic significantly boosts the effectiveness of the Weak debuff applied by Go for the Eyes, reducing enemy damage by 40%. It transforms a minor utility attack into a major defensive powerhouse.
Kunai
As a 0-cost attack, Go for the Eyes helps trigger the three-attack requirement for gaining Dexterity without using precious energy. This allows the Defect to scale their block more efficiently while simultaneously weakening the opponent.