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Gain 13 Block.
Add 2 Wounds into your Discard Pile.
Fight Through provides a high amount of block for a low energy cost, making it excellent for surviving heavy hits in the early game. Its drawback of adding Wounds can be mitigated or even turned into an advantage by using cards that consume or trigger off status cards.
Compact
Compact transforms all Status cards in your hand into Fuel, allowing you to remove the Wounds generated by Fight Through while gaining additional block. This synergy turns a deck-clogging drawback into a valuable resource for survival.
Flak Cannon
Flak Cannon exhausts all Status cards to deal significant damage to random enemies, providing a powerful offensive outlet for the Wounds. This allows you to clean your deck of the negative cards while simultaneously ending fights faster.
Trash to Treasure
Trash to Treasure channels a random orb whenever a Status card is created, directly rewarding the use of Fight Through with immediate orb scaling. This transforms a defensive skill into a proactive engine for generating Lightning, Frost, or Dark orbs.
Smokestack
Smokestack deals damage to all enemies whenever a Status is created, adding passive area-of-effect damage to your defensive plays. This helps the Defect whittle down multiple enemies while focusing on building a massive block wall.
Rocket Punch
Rocket Punch reduces its cost to 0 whenever a Status card is created, allowing for high-tempo turns where you block and attack for very little energy. This synergy ensures that playing Fight Through doesn't sacrifice your offensive momentum.