
Card Effect
Channel 1 Frost for each enemy.
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💡 How to Use
Chill is a premier defensive tool in multi-enemy encounters, providing a massive burst of Frost orbs for zero energy. It is best used early in combat to stabilize your health while you set up Focus scaling or additional orb slots.
⚡ Synergies
Defragment
Frost orbs generated by Chill scale significantly with Focus, turning a zero-cost play into a permanent defensive engine. Increasing Focus ensures that the passive block from multiple Frost orbs can mitigate most incoming damage.
Capacitor
Against groups of enemies, Chill can generate more orbs than the base three slots can hold, leading to wasted passive block. Capacitor provides the necessary space to keep all generated Frost orbs active for long-term protection.
Hailstorm
This card deals damage to all enemies every turn as long as you have at least one Frost orb. Chill provides an immediate and energy-efficient way to satisfy this condition, especially in the multi-enemy fights where Hailstorm excels.
Data Disk
Starting combat with Focus immediately increases the block value of every Frost orb channeled by Chill. This synergy is particularly effective for turn-one stabilization against aggressive groups of enemies.