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Deal 6 damage.
Strike is a basic starter card primarily used for early-game damage before more efficient attacks are drafted. It is generally prioritized for removal or transformation as the deck scales into more specialized Poison or Shiv archetypes.
Strike Dummy
This relic provides a flat damage increase of 3 to all cards with 'Strike' in their name. This significantly boosts the efficiency of the starter deck during Act 1 combats.
Envenom
This power applies 1 Poison whenever an Attack deals unblocked damage. Basic Strikes act as reliable triggers to begin stacking Poison on enemies when specialized Poison cards are not drawn.
Shuriken
Playing three attacks in a single turn grants 1 Strength for the duration of the combat. Strikes are often used to reach this three-card threshold to facilitate permanent damage scaling.
Pen Nib
This relic doubles the damage of every 10th attack played. Strikes can be used to cheaply increment the counter to ensure the double damage effect is ready for a high-impact attack.