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Deal 6 damage.
Strike is a fundamental starter card used to deal chip damage in the early game before more powerful scaling options are found. It is primarily a placeholder that should be removed or transformed as the deck evolves to focus on Star or Forge mechanics.
Strike Dummy
This relic provides a flat damage increase to all cards with Strike in their name, making the basic Strike significantly more efficient in the early to mid-game. It turns a low-impact starter card into a more respectable source of damage.
Arsenal
Since Regent often plays many Colorless cards, the Strength gained from Arsenal scales the damage of every Strike in the deck. This allows the basic Attack to remain somewhat relevant if the deck generates a high volume of Colorless cards.
Monologue
Monologue grants temporary Strength for every card played, which is highly effective when chaining multiple cheap attacks like Strike in a single turn. This is particularly useful for burst damage turns where you need to dump your hand.
Akabeko
Akabeko provides a large Vigor buff at the start of combat, which can be used to double the damage of a Strike on the first turn. This helps in clearing small minions quickly before they can act.