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Deal 6 damage.
Strike is a fundamental starter card used to provide reliable, low-cost damage during the early stages of Act 1. It is best utilized to finish off low-HP enemies or to trigger attack-based relics before being prioritized for removal or transformation.
Strike Dummy
Directly increases the damage of any card with Strike in its name by 3. This makes the basic Strike significantly more efficient for its energy cost throughout the run.
Beam Cell
Applies Vulnerable to a target, increasing the damage they take from all attacks by 50%. This allows a basic Strike to deal 9 damage instead of 6, helping to reach damage thresholds in early elite fights.
Akabeko
Grants 8 Vigor at the start of combat, which adds flat damage to the first attack played. Using a Strike with this bonus allows the Defect to frontload damage and end easy encounters quickly.
Shuriken
Grants 1 Strength whenever 3 attacks are played in a single turn. Strikes are essential early-game tools to reach this count, allowing the Defect to scale their physical damage output over the course of a long battle.