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Deal 9 damage.
Gain [star:1].
Solar Strike serves as a primary Star generator, allowing the Regent to build up the resources needed for powerful Star-spending finishers. It is most effective in the early turns of combat to establish a resource pool for scaling damage or defensive maneuvers.
Black Hole
Black Hole deals damage to all enemies whenever you gain or spend Stars. Solar Strike triggers this passive damage immediately, scaling your offensive pressure while you build resources.
Radiate
Radiate's damage is determined by how many Stars you have gained during the current turn. Solar Strike directly increases Radiate's potency, making it a key component of a high-burst Star-gain turn.
Child of the Stars
This card grants Block for every Star spent, requiring a steady influx of Stars to remain effective. Solar Strike provides the necessary fuel to ensure you can consistently generate Block through your Star-spending cards.
Mini Regent
This relic provides Block the first time you spend a Star each turn. Solar Strike ensures you always have a Star available to spend, guaranteeing the activation of this relic's defensive utility.