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Deal 30 damage.
If this kills an enemy, gain [star:5].
Knockout Blow is a powerful high-cost finisher designed to execute low-health enemies or minions to facilitate a massive Star resource injection. It is most effective when used as the final blow in a turn to set up Star-spending payoffs for the following cycle.
Black Hole
Black Hole deals damage to all enemies whenever Stars are gained or spent. Successfully triggering the kill effect on Knockout Blow provides five separate instances of Star gain, resulting in a significant AOE damage burst.
Radiate
Radiate scales its damage based on the total number of Stars gained during the current turn. Knockout Blow provides one of the largest single-card Star gains available, drastically increasing Radiate's damage potential if played afterward.
Void Form
The primary drawback of Knockout Blow is its high 3-Energy cost, which often prevents playing other setup cards. Void Form makes the first two cards played each turn free, allowing this heavy attack to be used as a zero-cost execution tool.
Galactic Dust
This relic provides 10 Block for every 10 Stars spent throughout the combat. Gaining 5 Stars from a single kill helps the player reach these spending thresholds much faster, converting offensive momentum into defensive scaling.
Child of the Stars
Child of the Stars generates Block whenever Stars are spent, requiring a steady supply of the resource to remain effective. Knockout Blow acts as a primary battery to refill the Star meter, ensuring the player has enough fuel to maintain high Block stacks.