LOADING DATA...
LOADING DATA...

Gain 5 Block.
Deal 5 damage.
Iron Wave is a versatile early-game card that allows the Ironclad to maintain offensive pressure while mitigating incoming damage. It is particularly effective in decks that utilize on-gain-Block or on-play-Attack triggers to double-dip on its hybrid nature.
Juggernaut
Iron Wave provides a block instance that triggers Juggernaut's passive damage, effectively increasing the card's total damage output. This synergy allows you to scale offensively through defensive actions.
Grapple
When Grapple is active, the block gained from Iron Wave is converted into additional direct damage to the enemy. This turns a defensive card into a high-value offensive tool for a single energy.
Rage
Since Iron Wave is an attack, playing it while Rage is active grants an additional stack of block. This synergy allows the Ironclad to reach high levels of mitigation while remaining aggressive.
Vambrace
This relic doubles the block provided by the first card played each turn, significantly increasing Iron Wave's defensive efficiency. It helps Iron Wave stay relevant in later acts where enemy damage scaling outpaces standard block values.
Kunai
As an attack, Iron Wave contributes to the three-attack requirement for Kunai's permanent Dexterity gain. The resulting Dexterity then scales the block portion of Iron Wave, creating a self-reinforcing cycle of defense.