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Gain 7 Block.
Add Sly to a Skill in your Hand this turn.
Hand Trick is a defensive utility card that provides moderate block while granting the Sly keyword to another skill, effectively turning that skill into a cantrip. It is best used to cycle through your deck while maintaining protection, especially when targeting high-cost or high-impact skills that would otherwise end your turn's momentum.
Burst
Using Hand Trick on Burst allows you to double your next skill while drawing a card to replace the Burst itself. This ensures you have enough cards in hand to take full advantage of the duplicated skill effect.
Master Planner
Master Planner gives all skills Sly, and Hand Trick provides a way to gain block while benefiting from that synergy or setting it up. Together, they turn every skill in your hand into a draw engine, allowing for massive deck cycling.
Letter Opener
This relic rewards playing three skills in a turn, which Hand Trick facilitates by being a skill itself and adding draw to another. The added draw from the Sly keyword helps find the third skill needed to trigger the relic's area-of-effect damage.
Footwork
As a block-providing skill, Hand Trick benefits significantly from the Dexterity scaling provided by Footwork. Adding Sly to Footwork allows you to play your primary scaling card without losing hand card advantage.