
Card Effect
Whenever you Forge, all allies Forge as well.
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💡 How to Use
Hammer Time is a powerful force multiplier for Regent decks that focus on Minion generation or team-based play, turning individual Forge effects into board-wide buffs. It should be prioritized in decks that can trigger Forge multiple times per turn to maximize the scaling of all active allies.
⚡ Synergies
Furnace
Furnace provides a reliable Forge trigger at the start of every turn, ensuring that all allies gain power without the player needing to spend additional energy. This creates a scaling engine that becomes increasingly oppressive as the fight continues.
The Smith
The Smith provides a massive burst of 30 Forge, which Hammer Time applies to every ally on the board for a single energy. This synergy is often a win condition, as it can instantly elevate a group of minions to boss-killing levels of damage.
Beat into Shape
This card can trigger Forge multiple times in one turn if the enemy has been hit repeatedly, resulting in several Hammer Time procs. It rewards high-attack-frequency playstyles by rapidly stacking buffs on the Regent's allies.
GUARDS!!!
Hammer Time requires allies to function, and GUARDS!!! is one of the most efficient ways to transform a hand into a fleet of Minions. Without these generated allies, Hammer Time provides no value, making reliable minion generation its most critical mechanical partner.