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Gain [star:1].
Draw 1 card.
Next turn, draw 1 card.
Glow is a versatile utility card that facilitates both hand cycling and Star resource accumulation for the Regent. It is particularly effective in the early turns of a combat to dig for scaling powers while simultaneously building the Star count required for high-impact spenders.
Radiate
Glow directly increases the damage of Radiate by providing a Star gain trigger while drawing cards to help locate the finisher. This synergy allows for high-burst turns where Star generation and card draw work in tandem.
Black Hole
Black Hole deals damage whenever Stars are gained or spent, making Glow an efficient trigger for this passive effect. The two cards drawn by Glow increase the likelihood of finding more Star-related cards to continue the damage chain.
Child of the Stars
This power rewards spending Stars with Block, and Glow provides the necessary fuel to maintain a high Star count. By drawing two cards, Glow helps the player find the specific Star-spending cards needed to activate the Block scaling.
Divine Destiny
Starting with six Stars allows the player to reach maximum Star capacity much faster when using Glow. This relic ensures that the Regent can immediately utilize the cards drawn by Glow to spend Stars for massive value.