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Draw 1 card.
If you draw a Skill, gain 3 Block.
Escape Plan is a zero-cost cycle card that is most effective in decks with a high density of Skills to maximize the chance of gaining free Block. It excels in high-draw archetypes where playing many cards per turn is the primary goal without consuming Energy.
Afterimage
This card provides a free trigger for the block-on-play effect while replacing itself in your hand. It ensures you gain defensive value even if the card drawn is not a Skill.
Footwork
The incidental block gained from this card scales with Dexterity, making it a more substantial defensive tool. In a Dexterity-heavy build, this card becomes a high-value mitigation piece that costs no energy.
Letter Opener
As a 0-cost Skill, this card is perfect for reaching the three-skill threshold required to trigger the relic's area damage. It allows you to cycle your deck toward more impactful cards while contributing to the relic's activation.
Burst
Using Burst on Escape Plan doubles the draw and potential block for no additional energy cost. This synergy is excellent for digging through the deck for key combo pieces like Poison or Shiv generators.
Panache
This card helps reach the five-card play requirement for the relic's damage effect without consuming energy. It effectively provides a free step toward a powerful AoE proc while maintaining hand size.