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At the start of your turn, gain [energy:1] and draw 1 additional card.
Demesne is a high-cost scaling power that provides a permanent boost to both energy and card draw for the remainder of the combat. Because it is Ethereal, it must be played the turn it is drawn or it will be exhausted, making it a priority target for energy-generation or cost-reduction effects.
Veilpiercer
Veilpiercer makes the next Ethereal card cost 0 energy, allowing you to play Demesne for free and bypass its heavy 3-energy cost. This allows you to set up your long-term scaling without sacrificing your entire turn's tempo.
Pagestorm
Since Demesne is Ethereal, drawing it triggers Pagestorm to draw an additional card immediately. This helps cycle your deck faster to find the energy or defensive tools needed to safely deploy this expensive power.
Banshee's Cry
Playing Demesne increments the count of Ethereal cards played this combat, which permanently reduces the cost of Banshee's Cry. This synergy rewards you for playing your scaling powers by enabling a massive, low-cost area-of-effect attack.
Spirit of Ash
Spirit of Ash provides block whenever an Ethereal card is played, offering much-needed protection on the turn you spend 3 energy on Demesne. This helps mitigate the 'lost turn' typically associated with playing high-cost setup powers.
Ice Cream
Demesne provides extra energy every turn, and Ice Cream allows any unspent energy to carry over. This ensures that the increased card draw from Demesne can always be converted into card plays, even if you draw a hand of expensive cards.