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Gain 5 Block.
Defend is the fundamental defensive tool for the Ironclad, essential for mitigating chip damage while setting up offensive scaling. It transitions from a basic survival card into a versatile resource for Exhaust engines and Block-based damage procs in the late game.
Corruption
Corruption reduces the cost of Defend to 0 Energy, allowing for free damage mitigation while saving resources for expensive Attacks. It also forces the card to Exhaust, triggering powerful synergies like Dark Embrace or Feel No Pain.
Fasten
Fasten provides a flat +5 Block bonus specifically to cards named Defend, doubling their base effectiveness. This allows the Ironclad's starting deck to scale into the late game without requiring immediate removal of basic skills.
Barricade
Barricade allows the Block generated by Defend to persist across turns rather than expiring. This enables a playstyle where the Ironclad can safely accumulate a massive Block reserve over several turns.
Juggernaut
Juggernaut deals damage to a random enemy whenever you gain Block, giving Defend an offensive component. This turns defensive turns into chip damage opportunities, which is vital for closing out fights while staying protected.
Pael's Legion
This relic doubles the Block gained from a card, turning a single Defend into a high-value defensive play. It significantly increases the Ironclad's survivability during the early turns of combat when setup is most critical.