
Card Effect
Choose 2 cards in your Draw Pile to Transform into
Minion Dive Bombs.
UPGRADE+
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💡 How to Use
CHARGE is a strategic deck-thinning tool used to replace underperforming cards in the draw pile with synergistic Minion Strikes mid-combat. It is most effective when played early in a fight to ensure the transformed cards are drawn frequently and to maximize 'on creation' triggers.
⚡ Synergies
Vitruvian Minion
This relic doubles the damage and block values of all cards with the Minion tag, directly buffing the strikes generated by this skill. It turns a utility transformation into a high-scaling offensive engine for the rest of the combat.
Pillar of Creation
This card provides block whenever a new card is created, which triggers twice for every use of CHARGE. This helps mitigate the energy cost and lack of immediate block on the skill itself while setting up the deck.
Supermassive
Supermassive scales its damage based on the number of cards created during a combat, and CHARGE provides two increments toward this total. This allows the player to build up a massive finishing blow while simultaneously improving their average card quality.
Strike Dummy
Since the transformed cards are specifically Minion Strikes, they receive the flat damage bonus provided by this relic. This ensures that the transformation is a significant power upgrade over basic cards, even before other scaling factors are considered.