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Gain 1 Dexterity.
Gain 4 Thorns.
Abrasive is a high-cost scaling tool best suited for defensive decks that aim to win through attrition or poison. It is most effective against enemies with multi-hit attacks where the Thorns damage can trigger multiple times per turn.
Bullet Time
Abrasive's 3-energy cost is a significant investment that often prevents playing other cards in the same turn. Bullet Time removes this cost, allowing you to set up your scaling without sacrificing your entire turn's defense.
Wraith Form
Thorns require you to be attacked, which usually carries the risk of taking significant HP damage. Wraith Form grants Intangible, letting you safely tank hits to trigger Thorns damage while taking only 1 damage per hit.
Footwork
This card complements the Dexterity gain from Abrasive to reach a critical mass of defensive scaling. Together, they transform basic block cards into massive damage mitigation, buying time for Thorns to chip away at the enemy.
Bronze Scales
Starting the combat with Thorns via this relic makes the additional 4 Thorns from Abrasive even more lethal. This combination is particularly devastating against enemies that use frequent, low-damage multi-attacks.
Afterimage
Since Abrasive encourages a long-term defensive playstyle, Afterimage provides incremental block for every card played. This helps mitigate chip damage and ensures you stay healthy while the enemy kills themselves on your Thorns.